'Guess a who, why, where, when?': The visualization of context data to aid the authoring and orchestration of a mobile pervasive game

Michael Wright*, Alan Chamberlain, Chris Greenhalgh, Steve Benford, Nick Tandavanitj, Amanda Oldroyd, Jon Sutton

*Awdur cyfatebol y gwaith hwn

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

Crynodeb

As part of the mobile pervasive game, Professor Tanda's 'Guess A Where' [1] there was a need to allocate pre-authored content for the game on a daily basis to provide an enjoyable and engaging experience. To aid this allocation of content we collected and visualized context information about each player during the course of the game. The aim of these visualizations was to provide a method through which an author/orchestrator could retrospectively view a player's current total and daily context data gathered by the game. Observations made about this data could then be used to, not only allocate appropriate content but, to tailor the content to a specific player. This paper presents the data that was gathered and the visualizations created to achieve this process.

Iaith wreiddiolSaesneg
Tudalennau (o-i)203-210
Nifer y tudalennau8
CyfnodolynLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Cyfrol4805 LNCS
Rhif cyhoeddiPART 1
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 2007
DigwyddiadOTM Confederated International Workshops and Posters AWeSOMe, CAMS, OTM Academy Doctoral Consortium, MONET, OnToContent, ORM, PerSys, PPN, RDDS, SSWS, and SWWS 2007 - Vilamoura, Portiwgal
Hyd: 25 Tach 200730 Tach 2007

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