Playing queer: Affordances for sexuality in Fable and Dragon Age

Stephen Greer

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

27 Dyfyniadau (Scopus)

Crynodeb

This article adopts the lens of queer theory to examine the terms of inclusion of non-heterosexual identities within recent mass market role-playing games. Focusing on Lionhead Studios’ Fable and BioWare’s Dragon Age series, I suggest how the intersection of queer theory’s resistance of presumptive categories for sexuality and theories of game design – notably the concept of affordances – may provide for a critique of the performative constraints through which gamers are able to ‘play queer’. While even-handed dynamics of relationship game play may espouse a liberal rhetoric of inclusion, I propose that a predominant logic of sameness – grounded in an even-handed ‘blindness’ to sexual difference – may also restrict the possibilities for queer identification.
Iaith wreiddiolSaesneg
Tudalennau (o-i)3-21
Nifer y tudalennau19
CyfnodolynJournal of Gaming and Virtual Worlds
Cyfrol5
Rhif cyhoeddi1
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - Maw 2013

Ôl bys

Gweld gwybodaeth am bynciau ymchwil 'Playing queer: Affordances for sexuality in Fable and Dragon Age'. Gyda’i gilydd, maen nhw’n ffurfio ôl bys unigryw.

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