Crynodeb
This article adopts the lens of queer theory to examine the terms of inclusion of non-heterosexual identities within recent mass market role-playing games. Focusing on Lionhead Studios’ Fable and BioWare’s Dragon Age series, I suggest how the intersection of queer theory’s resistance of presumptive categories for sexuality and theories of game design – notably the concept of affordances – may provide for a critique of the performative constraints through which gamers are able to ‘play queer’. While even-handed dynamics of relationship game play may espouse a liberal rhetoric of inclusion, I propose that a predominant logic of sameness – grounded in an even-handed ‘blindness’ to sexual difference – may also restrict the possibilities for queer identification.
| Iaith wreiddiol | Saesneg |
|---|---|
| Tudalennau (o-i) | 3-21 |
| Nifer y tudalennau | 19 |
| Cyfnodolyn | Journal of Gaming and Virtual Worlds |
| Cyfrol | 5 |
| Rhif cyhoeddi | 1 |
| Dynodwyr Gwrthrych Digidol (DOIs) | |
| Statws | Cyhoeddwyd - Maw 2013 |
Ôl bys
Gweld gwybodaeth am bynciau ymchwil 'Playing queer: Affordances for sexuality in Fable and Dragon Age'. Gyda’i gilydd, maen nhw’n ffurfio ôl bys unigryw.Dyfynnu hyn
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