A case study of exploding places, a mobile location-based game

Martin Flintham*, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference Proceeding (ISBN)

3 Citations (Scopus)

Abstract

In this paper we present a case study of a new mobile locationbased game based on the creation of virtual communities against a backdrop of historical content. We describe the design, implementation and public pilot of the game, and present a quantitative and qualitative analysis of the use of the game's features. We discuss how and why the combination of these features affected players' engagement with the game. We conclude by reflecting on the design tensions resulting from the artists' 'evocative' approach.

Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
PublisherAssociation for Computing Machinery
ISBN (Print)9781450308274
DOIs
Publication statusPublished - 08 Nov 2011
Externally publishedYes
Event8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 - Lisbon, Portugal
Duration: 08 Nov 201111 Nov 2011

Publication series

NameACM International Conference Proceeding Series

Conference

Conference8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
Country/TerritoryPortugal
CityLisbon
Period08 Nov 201111 Nov 2011

Keywords

  • Community
  • Engagement
  • Game
  • Historical
  • Location-based
  • Mobile
  • Time-line

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