@inproceedings{9c3ade43e7eb4f78a30302a0643cc6b7,
title = "A case study of exploding places, a mobile location-based game",
abstract = "In this paper we present a case study of a new mobile locationbased game based on the creation of virtual communities against a backdrop of historical content. We describe the design, implementation and public pilot of the game, and present a quantitative and qualitative analysis of the use of the game's features. We discuss how and why the combination of these features affected players' engagement with the game. We conclude by reflecting on the design tensions resulting from the artists' 'evocative' approach.",
keywords = "Community, Engagement, Game, Historical, Location-based, Mobile, Time-line",
author = "Martin Flintham and Chris Greenhalgh and Tom Lodge and Alan Chamberlain and Mark Paxton and Rachel Jacobs and Matt Watkins and Robin Shackford",
year = "2011",
month = nov,
day = "8",
doi = "10.1145/2071423.2071460",
language = "English",
isbn = "9781450308274",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
booktitle = "Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011",
address = "United States of America",
note = "8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 ; Conference date: 08-11-2011 Through 11-11-2011",
}