TY - CHAP
T1 - Brain-Controlled Cinema
AU - Ramchurn, Richard
AU - Martindale, Sarah
AU - Wilson, Max L.
AU - Benford, Steve
AU - Chamberlain, Alan
PY - 2019
Y1 - 2019
N2 - This chapter explores the space of Brain-Computer Interaction as a tool to enhance storytelling within cinema, as a means to overcome some of the main critiques of interactive film in terms of interaction and immersion in the media. Using the Performance-led Research in the Wild methodology, we create complete professionally-made experiences to explore possible brain-computer interactions with film, and exhibit them in-the-wild to the public. As well as reviewing the findings of these investigations, this chapter primarily contributes an exposition on artistic practices, and draws conclusions for future developments in brain-controlled film. We present two case studies of BCI films that have been made and publicly screened, The Disadvantages of Time Travel (2015) and The MOMENT (2018). For each we (a) describe the experience we produced, (b) present detail about how it was made regarding different elements of the filmmaking process, (c) give an overview of how they were received by audiences, and (d) summarise key lessons learned about filmmaking practice. In discussing how they were made and received, therefore, we set out implications for scripting, storyboarding, sound design, cinematography, directing and editing as well as interactive platform development. The chapter concludes by discussing possible techniques, processes, mappings, and BCI implementations that could be put together to make future films, as well as presenting both opportunities for industry and open challenges that remain for brain-controlled film.
AB - This chapter explores the space of Brain-Computer Interaction as a tool to enhance storytelling within cinema, as a means to overcome some of the main critiques of interactive film in terms of interaction and immersion in the media. Using the Performance-led Research in the Wild methodology, we create complete professionally-made experiences to explore possible brain-computer interactions with film, and exhibit them in-the-wild to the public. As well as reviewing the findings of these investigations, this chapter primarily contributes an exposition on artistic practices, and draws conclusions for future developments in brain-controlled film. We present two case studies of BCI films that have been made and publicly screened, The Disadvantages of Time Travel (2015) and The MOMENT (2018). For each we (a) describe the experience we produced, (b) present detail about how it was made regarding different elements of the filmmaking process, (c) give an overview of how they were received by audiences, and (d) summarise key lessons learned about filmmaking practice. In discussing how they were made and received, therefore, we set out implications for scripting, storyboarding, sound design, cinematography, directing and editing as well as interactive platform development. The chapter concludes by discussing possible techniques, processes, mappings, and BCI implementations that could be put together to make future films, as well as presenting both opportunities for industry and open challenges that remain for brain-controlled film.
UR - https://www.mendeley.com/catalogue/1425bb05-b419-3ea4-a4b2-26e3aa231595/
U2 - 10.1007/978-3-030-14323-7_14
DO - 10.1007/978-3-030-14323-7_14
M3 - Chapter
SN - 978-3-030-14325-1
T3 - Brain Art
SP - 377
EP - 408
BT - Brain Art
A2 - Nijholt, Anton
PB - Springer Nature
ER -