Conquering the City: Understanding Perceptions of Mobility and Human Territoriality in Location-based Mobile Games

Konstantinos Papangelis, Melvin Metzger, Yiyeng Shen, Haining Liang, Alan Chamberlain, Ting Cao

Research output: Contribution to journalArticlepeer-review

Abstract

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation into video games. Popular location-based games such as Ingress or Pokémon Go have millions of users, yet little is known about how the use of such games influences the nature of a user’s interaction with other users and their physical surroundings. To investigate how location-based games are integrated into a player’s daily life, how they influence a player’s mobility through the city, their perception of places and the role of human territoriality in this context, we have developed a location-based mobile multiplayer game called CityConqueror. In this paper, we present CityConqueror and the results of a study, which has focused on participants playing the game over a period of two weeks. The findings show that location-based games can be designed to give the player the illusion of playing in the context of the “real” world rather than a virtual or hybrid game reality. Our findings also suggest that location-based games can have a strong influence on a player’s mobility and perception of urban space and that human territoriality can be expressed through location-based games. Based on our findings we propose a series of design implications for the design of mobile location-based games.
Original languageEnglish
Pages (from-to)1-24
Number of pages24
JournalProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Volume1
Issue number3
DOIs
Publication statusPublished - 11 Sept 2017

Keywords

  • location-based mobile games
  • game design
  • hybrid reality games
  • hybrid spaces

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