@inproceedings{6260fe1492b04509bf6ef3b7162138e3,
title = "Designing for exploratory play with a hackable digital musical instrument",
abstract = "This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops with the D-Box, a DMI designed to be modified and hacked by the user. The operation of the D-Box is deliberately left ambiguous to encourage users to develop their own meanings and interaction techniques. During the workshops we observed emergent patterns of exploration which revealed a rich process of exploratory play. We discuss our observations in relation to previous literature on appropriation, ambiguity and ludic engagement, and we provide recommendations for the design of playful and exploratory interfaces.",
keywords = "Ambiguity, Exploration, Hacking, Ludic design, Musical instruments, Play",
author = "McPherson, {Andrew P.} and Alan Chamberlain and Adrian Hazzard and Sean McGrath and Steve Benford",
year = "2016",
month = jun,
day = "4",
doi = "10.1145/2901790.2901831",
language = "English",
series = "DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse",
publisher = "Association for Computing Machinery",
pages = "1233--1245",
booktitle = "DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems",
address = "United States of America",
note = "11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 ; Conference date: 04-06-2016 Through 08-06-2016",
}