Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby

Helen C. Miles, Serban R. Pop, Simon J. Watt, Gavin P. Lawrence, Nigel W. John, Vincent Perrot, Pierre Mallet, Daniel R. Mestre, Kenton Morgan

Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

8 Citations (Scopus)

Abstract

We have designed a configurable virtual environment to train rugby ball passing skills. Seeking to validate the system’s ability to correctly aid training, two experiments were performed. Ten participants took part in ball passing activities, which were used to compare the combinations of different user positions relative to the physical screen, the use of stereoscopic presentation and the use of a floor screen to extend the field of view of the virtual scene. Conversely to what was expected, the results indicate that the participants did not respond well to simulated target distances, and only the users physical distance from the screen had an effect on the distance thrown.
Original languageEnglish
Title of host publicationTransactions on Computational Science XXIII
EditorsMarina L. Gavrilova, C. J. Kenneth Tan, Xiaoyang Mao, Lichan Hong
PublisherSpringer Nature
Pages98-117
ISBN (Electronic)9783662437902
ISBN (Print)9783662437896
DOIs
Publication statusPublished - 2014

Publication series

NameTransactions on Computational Science XXIII
Volume8490
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • distance perception
  • stereoscopy
  • rugby

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