TY - GEN
T1 - FUTURE MACHINE
T2 - 26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023
AU - Jacobs, Rachel
AU - Spence, Jocelyn
AU - Abbott, Frank
AU - Chamberlain, Alan
AU - Heim, Wallace
AU - Yemaoua Dayo, Alexandre
AU - Kemp, David
AU - Benford, Steve
AU - Price, Dominic
AU - Shackford, Robin
AU - Robson, Juliet
AU - Locke, Caroline
AU - King, John
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/10/3
Y1 - 2023/10/3
N2 - This paper explores the unique methods and strategies employed by a team of artists, in collaboration with engineers, programmers, a climate scientist, researchers and members of the public, who have come together to create the Future Machine, with the aim to continue this longitudinal project for 30 years. We explore the process of designing Future Machine - the provenance and sustainability of the materials, the participatory design process, how Future Machine's interactivity is evolving over time and how the technology might be sustained for 30 years. We investigate the role that Future Machine plays in engaging the human populations across these diverse places, exploring how the artists used strategies of entanglement and myth-making to support the interactions between the ecologies, technologies, non-human inhabitants, narratives and neighbourly relations that are emerging as the project evolves over time. In conclusion we propose that the artist strategies of entanglement and encouraging myth-making reveal new approaches to experiential design.
AB - This paper explores the unique methods and strategies employed by a team of artists, in collaboration with engineers, programmers, a climate scientist, researchers and members of the public, who have come together to create the Future Machine, with the aim to continue this longitudinal project for 30 years. We explore the process of designing Future Machine - the provenance and sustainability of the materials, the participatory design process, how Future Machine's interactivity is evolving over time and how the technology might be sustained for 30 years. We investigate the role that Future Machine plays in engaging the human populations across these diverse places, exploring how the artists used strategies of entanglement and myth-making to support the interactions between the ecologies, technologies, non-human inhabitants, narratives and neighbourly relations that are emerging as the project evolves over time. In conclusion we propose that the artist strategies of entanglement and encouraging myth-making reveal new approaches to experiential design.
KW - Climate change
KW - Environmentally Engaged Art
KW - Interactive Art
KW - Longitudinal
UR - http://www.scopus.com/inward/record.url?scp=85180003411&partnerID=8YFLogxK
U2 - 10.1145/3616961.3616979
DO - 10.1145/3616961.3616979
M3 - Conference Proceeding (Non-Journal item)
AN - SCOPUS:85180003411
T3 - ACM International Conference Proceeding Series
SP - 108
EP - 118
BT - ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference
PB - Association for Computing Machinery
Y2 - 3 October 2023 through 6 October 2023
ER -