Abstract
In classical reinforcement learning framework, an external, handcrafted reward typically drives
the learning process. Intrinsically motivated systems, on the other hand, can guide their learning process autonomously by computing the interest they have in each task they can engage in. We
explore how intrinsic motivation could be implemented in the iCub platform on a learning task
that was used previously with infants and monkeys, with a focus on discriminating between task of
varying difficulty, and observing how their interest towards the tasks change as their knowledge of
them progresses. Two main different approaches were taken : one where the reinforcement learning
framework was adapted to an intrinsic reward, and another where the focus was put on a goal-oriented architecture. Two experiments settings were used, one with a console proposing buttons
that activated boxes, and another proposing an interaction with rods : both experiments exhibited
two tasks, one easy, and one difficult to learn. In each experiment, the system is able to successfully
focus on learning the easier task earlier than the difficult one.
Original language | English |
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Number of pages | 7 |
Publication status | Published - 26 Sept 2011 |
Event | Capo Caccia Cognitive Neuromorphic Engineering Workshop - Aberystwyth, United Kingdom of Great Britain and Northern Ireland Duration: 01 May 2011 → 07 May 2011 |
Conference
Conference | Capo Caccia Cognitive Neuromorphic Engineering Workshop |
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Country/Territory | United Kingdom of Great Britain and Northern Ireland |
City | Aberystwyth |
Period | 01 May 2011 → 07 May 2011 |