Mobil Artırılmış Gerçeklik Uygulamalarının İncelenmesi ve Eğitimsel Açıdan Değerlendirilmesi

Translated title of the contribution: Investigation of Mobile Augmented Reality Applications and Evaluation of Educational Perspective

Veysel Demirer, Cagdas Erbas

Research output: Contribution to journalArticlepeer-review


The mobile technologies are able to help us organize and direct our daily lives through the mobile applications which we use during the day. The mobile augmented reality applications are one of these applications that can be used on mobile devices. Augmented reality applications on mobile devices are used in various fields such as manufacturing industry, healthcare, education and advertising in particular. It seems that the mobile augmented reality applications can also be used in the field of education thanks to their interactive capabilities, two and three-dimensional visual support, video playback capability and ability to link external web pages. In this regard, this is a review study that analyses certain applications of mobile augmented reality in terms of educational context. By this aim the Alive, Augment, Aurasma, Blippar, Junaio, Layar and Wikitude augmented-reality mobile applications were analyzed comparatively and their usability in the educational environment has been evaluated by means of some criteria. Their features are investigated comparatively in educational environments, so we prepare a control list for assessment. As a result, it can be said that mobile augmented reality applications have no compatibility issues with mobile operation systems in general, can be run in mobile devices such as smart phones and tablet computers, support two and three-dimensional images and have video playback feature. In addition, it can also be stated that the mobile augmented reality applications generally have connections to social media and capable of linking to external website. However, only two mobile augmented reality applications were found to have location-based support. Looking at the studies on mobile augmented reality, it is seen that these applications can be used in educational settings for various purposes. Consequently, some recommendations were made for the use of mobile augmented reality applications in educational environments.
Translated title of the contributionInvestigation of Mobile Augmented Reality Applications and Evaluation of Educational Perspective
Original languageTurkish
Pages (from-to)802-813
Number of pages12
JournalMersin University Journal of the Faculty of Education
Issue number3
Publication statusPublished - 2015


  • Augmented reality
  • Mobile applications
  • Educational use


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