Professor Tanda: Greener gaming & pervasive play

Alastair Hampshire, Alan Chamberlain*, Steve Benford, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Amanda Oldroyd, Jon Sutton

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference Proceeding (Non-Journal item)

12 Citations (Scopus)

Abstract

This study examines the development of a mobile phone-based pervasive game that related its user's environmental footprint. It discusses the design challenges, development and evaluation of the prototype game in order to identify the key strategies and mechanisms that relate to the production of pervasive systems for mass participation. Designing the user experience for such systems is particularly difficult, as the game had to educate and entertain without patronizing or preaching to the user. A prototype system was developed and trialed in order to identify and understand how users related to the experience and how the game may be further developed. We found that character-led tailored physical activities were generally found to be the most enjoyable, while players wanted more interaction with each other and more score-based content. Creating interdependent question sets and orchestrating the game arduous process. In the future a fully automated system will be key to its use.

Original languageEnglish
Title of host publicationProceedings of the 2007 Conference on Designing for User eXperiences, DUX'07
DOIs
Publication statusPublished - 05 Nov 2007
Event2007 Conference on Designing for User eXperiences, DUX'07 - Chicago, IL, United States of America
Duration: 05 Nov 200707 Nov 2007

Publication series

NameProceedings of the 2007 Conference on Designing for User eXperiences, DUX'07

Conference

Conference2007 Conference on Designing for User eXperiences, DUX'07
Country/TerritoryUnited States of America
CityChicago, IL
Period05 Nov 200707 Nov 2007

Keywords

  • Context-aware computing
  • Entertainment
  • Games
  • Handheld devices and mobile computing
  • Interaction design
  • Persuasive computing
  • System design
  • Ubiquitous computing

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