@inproceedings{f7184a107e9c4a3b94103cd2c6f68972,
title = "Professor Tanda: Greener gaming & pervasive play",
abstract = "This study examines the development of a mobile phone-based pervasive game that related its user's environmental footprint. It discusses the design challenges, development and evaluation of the prototype game in order to identify the key strategies and mechanisms that relate to the production of pervasive systems for mass participation. Designing the user experience for such systems is particularly difficult, as the game had to educate and entertain without patronizing or preaching to the user. A prototype system was developed and trialed in order to identify and understand how users related to the experience and how the game may be further developed. We found that character-led tailored physical activities were generally found to be the most enjoyable, while players wanted more interaction with each other and more score-based content. Creating interdependent question sets and orchestrating the game arduous process. In the future a fully automated system will be key to its use.",
keywords = "Context-aware computing, Entertainment, Games, Handheld devices and mobile computing, Interaction design, Persuasive computing, System design, Ubiquitous computing",
author = "Alastair Hampshire and Alan Chamberlain and Steve Benford and Chris Greenhalgh and Nick Tandavanitj and Matt Adams and Amanda Oldroyd and Jon Sutton",
year = "2007",
month = nov,
day = "5",
doi = "10.1145/1389908.1389942",
language = "English",
isbn = "9781605583082",
series = "Proceedings of the 2007 Conference on Designing for User eXperiences, DUX'07",
booktitle = "Proceedings of the 2007 Conference on Designing for User eXperiences, DUX'07",
note = "2007 Conference on Designing for User eXperiences, DUX'07 ; Conference date: 05-11-2007 Through 07-11-2007",
}