Texture segmentation using different orientations of GLCM features

Research output: Chapter in Book/Report/Conference proceedingConference Proceeding (ISBN)

19 Citations (Scopus)

Abstract

This paper describes the development of a new texture based segmentation algorithm which uses a set of features extracted from Grey-Level Co-occurrence Matrices. The proposed method segments different textures based on noise reduced features which are effective texture descriptor. Each of the features is processed including normalisation and noise removal. Principal Component Analysis is used to reduce the dimensionality of the resulting feature space. Gaussian Mixture Modelling is used for the subsequent segmentation and false positive regions are removed using morphology. The evaluation includes a wide range of textures (more than 80 Brodatz textures) and in comparison (both qualitative and quantitative) with state of the art techniques very good segmentation results have been obtained.
Original languageEnglish
Title of host publicationMIRAGE 2013 - Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
Subtitle of host publicationProceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
PublisherAssociation for Computing Machinery
Pages1-8
Number of pages8
ISBN (Print)978-1-4503-2023-8
DOIs
Publication statusPublished - 06 Jun 2013

Publication series

NameACM International Conference Proceeding Series

Keywords

  • Gaussian mixture modeling
  • computer vision
  • data normalisation/smoothing
  • grey level co-occurrence matrix
  • texture segmentation

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