The grime scene: Social media, music, creation and consumption

Sean McGrath, Alan Chamberlain, Steve Benford

Research output: Chapter in Book/Report/Conference proceedingConference Proceeding (Non-Journal item)

3 Citations (Scopus)

Abstract

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions between people and technology in order to facilitate the production and dissemination of audio content in an evolving digital climate. We explore how individuals in this space curate and collect content, with a view to reuse in the future. We also explore how grime is evolving and ways in which technology might be able to facilitate many of these processes more effectively. Finally, we explore technological issues that pertain to music production and dissemination in its current state and implications for design for future applications and contexts.

Original languageEnglish
Title of host publicationProceedings of Audio Mostly 2016
Subtitle of host publicationA Conference on Interaction with Sound, AM 2016
PublisherAssociation for Computing Machinery
Pages245-250
Number of pages6
ISBN (Electronic)9781450348225
DOIs
Publication statusPublished - 04 Oct 2016
EventAudio Mostly 2016, AM 2016 - Norrkoping, Sweden
Duration: 04 Oct 201606 Oct 2016

Publication series

NameACM International Conference Proceeding Series
Volume04-06-October-2016

Conference

ConferenceAudio Mostly 2016, AM 2016
Country/TerritorySweden
CityNorrkoping
Period04 Oct 201606 Oct 2016

Keywords

  • Audio
  • Community
  • Digital
  • Ethnography
  • HCI, creativity
  • Innovation
  • Music
  • Social media production

Cite this