TY - JOUR
T1 - Understanding mass participatory pervasive computing systems for environmental campaigns
AU - Chamberlain, Alan
AU - Paxton, Mark
AU - Glover, Kevin
AU - Flintham, Martin
AU - Price, Dominic
AU - Greenhalgh, Chris
AU - Benford, Steve
AU - Tolmie, Peter
AU - Kanjo, Eiman
AU - Gower, Amanda
AU - Gower, Andy
AU - Woodgate, Dawn
AU - Fraser, Danaë Stanton
N1 - Publisher Copyright:
© 2013, The Author(s).
PY - 2014/10/30
Y1 - 2014/10/30
N2 - Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an overarching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.
AB - Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an overarching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.
UR - http://www.scopus.com/inward/record.url?scp=84900394640&partnerID=8YFLogxK
U2 - 10.1007/s00779-013-0756-x
DO - 10.1007/s00779-013-0756-x
M3 - Article
AN - SCOPUS:84900394640
SN - 1617-4909
VL - 18
SP - 1775
EP - 1792
JO - Personal and Ubiquitous Computing
JF - Personal and Ubiquitous Computing
IS - 7
ER -